... war eine strategische Partnerschaft im Programm Erasmus+ Schulbildung.

Die Publikation zum Projekt ist unter anyflip.com/meixs/yoem abrufbar!


  • Wien

Stadtschulrat für Wien - ZIS 2, Holzhausergasse - VS 12, Karl Löwe Gasse - PH Wien 10

  • University of Modena and Reggio; Italien, Modena
  • Escola Vida Montserrat; Spanien, Barcelona
  • CoED Foundation; UK, Birmingham
  • Max-Born-Berufskolleg Recklinghausen, Deutschland
  • MCAST Institute for the Creative Arts; Malta, Paol
  • IsArt – Liceo Artistico “Arcangeli” Bologna, Italien


  • September 2017 - Februar 2020

Kurzbeschreibung des Projektes:


The project concentrates on the promotion of social inclusion in the educational environment, via an innovative artistic-aesthetic approach. The project aims to integrate pupils from minorities and vulnerable groups in school, and other educational establishments. The interaction of artists, educators, teachers, university lecturers and therapists, and people with refugee experiences, is handled strategically, and specifically by the art form of the “graphic novel”. In the challenge of accelerated social change, increasing immigration and refugee movement on the one hand and by the attested potential of cultural, aesthetic education with regard to transculturally oriented teaching will highlight the importance of new educational aspects and open up ways for teaching development.

The selection of priorities is based on two agreements, the social strategy “Europe 2020” and the European Agenda for Culture 2007 of the European Commission.

  • The Europe 2020 strategy for smart, sustainable and inclusive growth sets targets to lift at least 20 million people out of poverty and social exclusion and to decrease rates of early school leavers below 10% and at least 40% of people aged 30–34 having completed higher education.


  •  European Agenda for Culture (2007/C 287/01) convinced that culture and its specificity, including multilingualism are key elements of the European integration process based on common values and a common heritage — a process which recognizes, respects and promotes cultural diversity and the transversal role of culture.

Culture and creativity are important drivers for personal development, social cohesion, economic growth, creation of jobs, innovation and competitiveness.


The project wants to test a new, pluralistic linguistic concept of an approach for social inclusion, on the example of educational innovation. This approach should be the preparation for a comprehensive representation of “Europe in an educational context”, through its implementation as a “graphic novel”.

The focus is on the activation of cultural and creative educational approaches, whose transnational mobilisation, and the distribution of access in the European Union, and reaching the target group, with a particular focus on people with disadvantages, and underrepresented groups regarding their social, plural potential.

The output of the project is on the one hand a guideline – the “Compendium of Implementation”, and on the other hand a booklet – a graphic novel, the “Europe Graphic Novel”. The “Compendium” is a guide to the implementation of social inclusion, oriented towards the example of teaching and learning behaviour, for the example of the graphic novel. The aim is to create a „theoretical foundation“ as transfer material, to prepare for teaching sequences from school and further education. The “Europe Graphic Novel” is a tutorial on how to develop a graphic novel, which will be created with pupils in the practical part, and encompasses the points of “Regional Stories” (stories about social inclusion from the regions) and the “European Context” (a joint parable on the topic of “Europe as an allegory of collectives and plurals”).

The guideline and the booklet should be the basis for a future projection, for a Europe-wide project “Education PluralEurope2025”.






Superhelden ...